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Flying Cars. Robots. Exploding Worlds.

Why Of Infinite Worlds Might Be the Most Ambitious Film I’ve Ever Attempted.


Over the last few years, I’ve been quietly working away on my third feature film, Of Infinite Worlds — and now, finally, I’m entering the last few months of post-production.



And honestly… I think this film is turning into something really special.



This is a huge sci-fi adventure filled with flying cars, robots, collapsing worlds, futuristic cities, massive visual effects sequences, and some incredibly emotional character moments. It’s easily the biggest and most ambitious thing I’ve ever attempted.



What makes it even crazier is that it’s all being made completely independently on a micro-budget.


After releasing my previous film, Invasion Planet Earth, I realised just how difficult it is for independent filmmakers to survive within the traditional system. Despite the film reaching audiences around the world, the financial reality of independent distribution was incredibly tough.


Invasion Planet Earth - Spanish Poster
Invasion Planet Earth - Spanish Poster

Eventually, I stopped trying to make films the “normal” way.


The truth is, meaningful support for ambitious independent sci-fi films is very hard to find. So instead of waiting around for permission, I decided to keep building — slowly, independently, and directly with the support of the audience.


That’s exactly how Of Infinite Worlds has been made.


And I genuinely believe audiences are still hungry for original science fiction made with passion, imagination, heart, and a real sense of adventure.


One of the things I’m most excited about is the cast.



Marc Baylis, Lorena West, Sean Cronin, Coral Bevan, Flora Dawson, and Florence Dawson have all brought so much depth and emotion to these characters. As the visual effects are now coming together around the performances, the whole world of the film is finally starting to feel real.



And that’s the magic of filmmaking for me.



There’s something incredibly rewarding about watching scenes that once existed only in your imagination suddenly come alive on screen.



But perhaps the biggest risk I’m taking isn’t the film itself — it’s how I plan to release it.


Rather than immediately handing the film over to traditional distributors, I’m planning to launch it first through something I’m calling “Tribe Only Distribution.”


What that means is that initially, the film will only be available to people who subscribe to the mailing list and support the project directly.


No public release.


No open streaming launch.


No traditional rollout — at least not at first.


The goal is simple:


I want to try and recoup the film’s £160k production budget independently before moving into wider distribution.


And honestly, I think there’s something really exciting about building a direct connection between filmmaker and audience again.



I also love the idea that the people supporting the film early will genuinely help shape its journey. Once the first audience sees the film, I’ll be listening carefully to feedback before the wider international release.


As I push through these final months of post-production, support from the audience genuinely means everything.



That support helps me keep moving the project forward and continue building these worlds independently.

So if you’d like to support the film, there are lots of ways to get involved — from merchandise and Blu-rays to posters and even getting your name included in the end credits of the movie.



And if you’d like to be among the very first people to see Of Infinite Worlds, make sure you join the mailing list. CLICK HERE TO JOIN OUR TRIBE


Because this journey is only just beginning.


Many thanks.


Simon Cox

Writer & Director: Of Infinite Worlds



 
 
 

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1 Comment


Ian Dangerfield
Ian Dangerfield
2 days ago

Fook! This is looking fantastic!

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©2026  Of Infinite Worlds/Simon Cox

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